PAKA
YouTubegamingKR

PAKA

@파카

787K

Subscribers

868.8M

Total views

1.13K

Videos

Avg views (30d)

as of 2026-05-11

Integrated video price

Algorithmic estimate

Low

$944

Typical

$1,574

High

$2,361

Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →

Pricing model

Algorithmic estimate

Pure algorithmic estimate, $944 – $2,361 per integrated placement. No community data points yet. See methodology →

About PAKA

PAKA (@파카) is a gaming content creator based in South Korea with 787,000 YouTube subscribers and over 868 million total views across 1,128 published videos. The channel operates in the gaming category and has established a substantial presence on the platform, with a content library spanning multiple years of uploads. As of May 2026, PAKA maintains a mid-tier audience classification within the gaming creator ecosystem. The creator's view-to-subscriber ratio of approximately 1,103 views per subscriber indicates consistent engagement with published content. With nearly 1,100 videos in the archive, PAKA represents a prolific output pattern typical of established gaming channels that publish frequently to maintain audience retention and algorithmic visibility. The channel's scale places it within a competitive segment of the gaming category, where subscriber counts in the 780,000–800,000 range represent a meaningful but not top-tier presence on YouTube.

PAKA's estimated sponsorship rates

PAKA's estimated sponsorship rate for an integrated video placement on YouTube ranges from $944 to $2,361, with a typical rate of $1,574. This pricing reflects the creator's mid-tier audience classification and is calibrated against the gaming niche's standard CPM benchmarks and platform engagement multipliers. The rate estimate is algorithmic and based on subscriber count, niche cost-per-thousand-impression (CPM) data, and YouTube's format and audience-composition factors. Peers with comparable subscriber counts—including 瀬戸弘司のゲーム実況 (785,000 subs), 튜브김민교 (785,000 subs), and StundZow Off (784,000 subs)—typically command rates in a similar band, reflecting the relatively flat pricing structure within the mid-tier gaming segment. Variation within PAKA's range depends on campaign scope, content integration depth, and advertiser-specific requirements. The estimate carries a calibration note of zero community data points, meaning it is not yet anchored to actual historical deal pricing; readers should treat it as a starting reference rather than a guaranteed quote. For precise rate negotiation, direct outreach to the creator is recommended.

Who should partner with PAKA?

PAKA's audience of 787,000 subscribers is concentrated within the gaming category, a niche that typically attracts brands in gaming hardware, software, esports platforms, and gaming-adjacent consumer electronics. The creator's geographic base in South Korea and the Korean-language handle suggest a significant portion of the audience is Korean-speaking, though the channel's exact language composition is not yet documented. The mid-tier classification indicates an audience size that is substantial enough to deliver meaningful reach for gaming-focused advertisers but below the scale of top-100 gaming channels. Peer analysis shows PAKA operates in a tightly clustered subscriber band: 瀬戸弘司のゲーム実況 (785,000 subs) and 튜브김민교 (785,000 subs) are near-identical in scale, suggesting this range represents a natural equilibrium for established but non-elite gaming creators. The total view count of 868.8 million indicates a mature, long-running channel with cumulative reach; however, current engagement metrics such as average views per video in the last 30 days are not yet available. Brands targeting gaming audiences in East Asian markets or Korean-speaking demographics may find this creator relevant for product placement and sponsorship.

PAKA's growth and performance

PAKA's subscriber count was 787,000 on the first tracked date (May 11, 2026) and remained at 787,000 on the latest snapshot (May 11, 2026), representing zero net change over a one-day observation window. This single-day span is insufficient to establish a growth trend or trajectory. Average views over the last 30 days are not yet available in the dataset. To assess meaningful growth patterns, longer historical data spanning weeks or months would be required. Readers should check back for updated snapshots to establish whether PAKA is in a growth, plateau, or decline phase.

How our pricing estimate works for PAKA

PAKA's estimated sponsorship rate is calculated algorithmically using subscriber count (787,000), niche-specific cost-per-thousand-impression (CPM) benchmarks for the gaming category, and platform/format multipliers for YouTube video integrations. The estimate does not rely on historical deal data; instead, it is derived from aggregated CPM research and audience-tier classification. The low, typical, and high figures represent the 25th, 50th, and 75th percentile outcomes based on the algorithmic model. Because this estimate carries zero community data points (no verified past deals), it should be treated as a reference range rather than a guaranteed rate. For a detailed explanation of the CPM methodology, tier definitions, and multiplier logic, see the /methodology page. Rates may vary based on content category, audience geography, engagement metrics, and advertiser requirements.