レトロゲーゆっくり実況チャンネル
YouTubegamingJP

レトロゲーゆっくり実況チャンネル

@レトロゲーゆっくり実況チャンネル

163K

Subscribers

81.1M

Total views

300

Videos

Avg views (30d)

as of 2026-05-11

Integrated video price

Algorithmic estimate

Low

$196

Typical

$326

High

$489

Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →

Pricing model

Algorithmic estimate

Pure algorithmic estimate, $196 – $489 per integrated placement. No community data points yet. See methodology →

About レトロゲーゆっくり実況チャンネル

レトロゲーゆっくり実況チャンネル is a Japanese gaming channel with 163,000 subscribers and 81,090,175 total views across 300 published videos. The channel focuses on retro game commentary and gameplay, operating within the broader gaming category on YouTube. With an average of approximately 270,300 views per video, the channel demonstrates consistent engagement with its audience through long-form gaming content.

The channel was first tracked on 2026-05-11 at 163,000 subscribers. As of the latest snapshot on the same date, subscriber count remained stable at 163,000. The channel's content strategy centers on retro gaming, a niche that maintains dedicated viewership across multiple regions and age demographics. The substantial view count relative to video count indicates that individual videos regularly accumulate significant viewership, suggesting strong audience retention and algorithmic performance on the platform.

The creator operates in a competitive gaming vertical where similar-scale channels like R子_第2頻道 and Jeeker Chơi Game maintain comparable subscriber bases. The Japanese market for retro gaming content represents a specific demographic segment within the broader gaming creator economy, with established audience expectations around production style and commentary format.

レトロゲーゆっくり実況チャンネル's estimated sponsorship rates

Estimated compensation for an integrated video sponsorship ranges from $196 (low) to $489 (high), with a typical rate of $326. This estimate is calibrated to the mid-tier audience classification and reflects the creator's 163,000-subscriber base combined with niche-specific CPM multipliers for gaming content on YouTube.

Several factors influence this rate positioning. The creator's subscriber count places them at parity with direct peers such as R子_第2頻道 (163,000 subs) and Jeeker Chơi Game (161,000 subs), establishing a clear mid-market tier. Gaming content typically commands moderate CPM rates relative to finance or technology verticals, though retro gaming specifically may attract engaged audiences with higher advertiser appeal in certain regions. The Japanese market context and YouTube as the primary platform both factor into the algorithmic estimate.

View-to-subscriber ratio—approximately 497 views per subscriber across the channel's lifetime—suggests consistent audience engagement, which typically supports higher per-video rates. However, the estimate is based on algorithmic modeling rather than direct brand partnership data; actual rates may vary depending on campaign scope, exclusivity terms, and advertiser category. Refer to the /methodology page for details on how the price range is calculated.

Who should partner with レトロゲーゆっくり実況チャンネル?

The channel's 163,000 subscribers represent a mid-tier gaming audience primarily based in Japan, with content delivered in Japanese. The retro gaming niche attracts viewers with specific interests in classic console and arcade games, a demographic that typically skews toward adult audiences with disposable income and established gaming nostalgia.

Brand categories with demonstrated fit for retro gaming channels include gaming hardware manufacturers, emulation software providers, gaming merchandise retailers, and streaming platform services. Advertisers in the retro gaming space often target collectors, casual gamers seeking nostalgic content, and viewers interested in gaming history and preservation. The audience's engagement pattern—reflected in 81,090,175 total views across 300 videos—indicates sustained interest in long-form gameplay commentary and analysis.

Geographic concentration in Japan shapes advertiser opportunities; brands with strong Japanese market presence or Asia-Pacific expansion strategies represent primary commercial partners. The channel's peer set includes creators like ניקו (166,000 subs) and ILHA DAS LENDAS - JOGOS COMPLETOS (166,000 subs), indicating that retro gaming content attracts international audiences despite language-specific production. Sponsorship opportunities align best with brands targeting gaming enthusiasts, retro collectors, and entertainment platforms seeking engaged niche audiences rather than mass-market consumer goods.

レトロゲーゆっくり実況チャンネル's growth and performance

Subscriber data spans a single day, from 2026-05-11 to 2026-05-11, with no measurable change recorded. The channel maintained 163,000 subscribers across this period. Average views for the last 30 days are not yet available in our tracking data. This limited snapshot prevents meaningful analysis of growth trajectory, subscriber velocity, or seasonal patterns. Longer-term growth history will become available as additional data points accumulate.

How our pricing estimate works for レトロゲーゆっくり実況チャンネル

The rate estimate is generated algorithmically based on subscriber count, niche category, platform, and format multipliers specific to YouTube gaming content. The calculation applies a base CPM derived from gaming-category benchmarks, adjusted for the creator's mid-tier audience classification and Japanese market context. The low, typical, and high estimates reflect variance in advertiser demand and campaign structure rather than fixed pricing.

This estimate is calibrated with zero community data points—meaning no direct brand partnership records or creator-reported rates inform the model. The estimate should be treated as a market-derived baseline rather than a guarantee of actual rates. Actual sponsorship compensation depends on negotiated terms, advertiser category, exclusivity, and campaign duration. For a detailed explanation of the algorithmic methodology, including CPM assumptions and multiplier logic, see the /methodology page.